# MISC::_0xA08111B053D84B4D

- **Hash:** `0xA08111B053D84B4D`
- **Namespace:** MISC
- **Runtime name (Lua/JS):** `N_0xa08111b053d84b4d`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MISC/0xA08111B053D84B4D

## Signature

```c
void _0xA08111B053D84B4D(Any p0);
```

## Parameters

- `p0` (`Any`)

## Returns

`void`

## Description

_CLEAR*

## Usage

### Lua

```lua
N_0xa08111b053d84b4d(p0)

-- always available, by hash
Citizen.InvokeNative(0xA08111B053D84B4D, p0)
```

### JavaScript

```js
N_0xa08111b053d84b4d(p0);

// by hash
Citizen.invokeNative('0xA08111B053D84B4D', p0);
```

### C#

```csharp
Function.Call((Hash)0xA08111B053D84B4D, p0);
```

- This native has no known name, so the runtime exposes it only as `N_0xa08111b053d84b4d` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
