# MISC::_0xA3A8926951471C82

- **Hash:** `0xA3A8926951471C82`
- **Namespace:** MISC
- **Runtime name (Lua/JS):** `N_0xa3a8926951471c82`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MISC/0xA3A8926951471C82

## Signature

```c
void _0xA3A8926951471C82();
```

## Returns

`void`

## Usage

### Lua

```lua
N_0xa3a8926951471c82()

-- always available, by hash
Citizen.InvokeNative(0xA3A8926951471C82)
```

### JavaScript

```js
N_0xa3a8926951471c82();

// by hash
Citizen.invokeNative('0xA3A8926951471C82');
```

### C#

```csharp
Function.Call((Hash)0xA3A8926951471C82);
```

- This native has no known name, so the runtime exposes it only as `N_0xa3a8926951471c82` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
