# MISC::_0xA9342743B634A462

- **Hash:** `0xA9342743B634A462`
- **Namespace:** MISC
- **Runtime name (Lua/JS):** `N_0xa9342743b634a462`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MISC/0xA9342743B634A462

## Signature

```c
void _0xA9342743B634A462(Any p0);
```

## Parameters

- `p0` (`Any`)

## Returns

`void`

## Description

nullsub, doesn't do anything

## Usage

### Lua

```lua
N_0xa9342743b634a462(p0)

-- always available, by hash
Citizen.InvokeNative(0xA9342743B634A462, p0)
```

### JavaScript

```js
N_0xa9342743b634a462(p0);

// by hash
Citizen.invokeNative('0xA9342743B634A462', p0);
```

### C#

```csharp
Function.Call((Hash)0xA9342743B634A462, p0);
```

- This native has no known name, so the runtime exposes it only as `N_0xa9342743b634a462` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
