# MISC::_0xAD44856A1CD29635

- **Hash:** `0xAD44856A1CD29635`
- **Namespace:** MISC
- **Runtime name (Lua/JS):** `N_0xad44856a1cd29635`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MISC/0xAD44856A1CD29635

## Signature

```c
void _0xAD44856A1CD29635(Any p0, Any p1, Any p2);
```

## Parameters

- `p0` (`Any`)
- `p1` (`Any`)
- `p2` (`Any`)

## Returns

`void`

## Usage

### Lua

```lua
N_0xad44856a1cd29635(p0, p1, p2)

-- always available, by hash
Citizen.InvokeNative(0xAD44856A1CD29635, p0, p1, p2)
```

### JavaScript

```js
N_0xad44856a1cd29635(p0, p1, p2);

// by hash
Citizen.invokeNative('0xAD44856A1CD29635', p0, p1, p2);
```

### C#

```csharp
Function.Call((Hash)0xAD44856A1CD29635, p0, p1, p2);
```

- This native has no known name, so the runtime exposes it only as `N_0xad44856a1cd29635` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
