{"hash":"0xD3F943B88F55376A","ns":"MISC","name":"_0xD3F943B88F55376A","slug":"0xD3F943B88F55376A","official":false,"named":false,"luaName":"N_0xd3f943b88f55376a","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"weatherType","type":"Hash"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":0,"url":"https://natives.borderlinerp.com/natives/MISC/0xD3F943B88F55376A","markdownUrl":"https://natives.borderlinerp.com/natives/MISC/0xD3F943B88F55376A.md","snippets":{"lua":"N_0xd3f943b88f55376a(weatherType)","luaInvoke":"Citizen.InvokeNative(0xD3F943B88F55376A, weatherType)","js":"N_0xd3f943b88f55376a(weatherType);","jsInvoke":"Citizen.invokeNative('0xD3F943B88F55376A', weatherType);","csharp":"Function.Call((Hash)0xD3F943B88F55376A, weatherType);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","This native has no known name, so the runtime exposes it only as `N_0xd3f943b88f55376a` (if present in the client snapshot). `InvokeNative` with the hash always works."]}}