# MISC::_0xF81C53561D15F330

- **Hash:** `0xF81C53561D15F330`
- **Namespace:** MISC
- **Runtime name (Lua/JS):** `N_0xf81c53561d15f330`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MISC/0xF81C53561D15F330

## Signature

```c
const char* _0xF81C53561D15F330();
```

## Returns

`const char*`

## Usage

### Lua

```lua
local retval = N_0xf81c53561d15f330()

-- always available, by hash
local retval = Citizen.InvokeNative(0xF81C53561D15F330, Citizen.ResultAsString())
```

### JavaScript

```js
const retval = N_0xf81c53561d15f330();

// by hash
const retval = Citizen.invokeNative('0xF81C53561D15F330', Citizen.returnResultAnyway(), Citizen.resultAsString());
```

### C#

```csharp
string retval = Function.Call<string>((Hash)0xF81C53561D15F330);
```

- This native has no known name, so the runtime exposes it only as `N_0xf81c53561d15f330` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
