# MISC::ACTION_MANAGER_ENABLE_ACTION

- **Hash:** `0x7ACF124C12A2B045`
- **Namespace:** MISC
- **Runtime name (Lua/JS):** `ActionManagerEnableAction`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MISC/ACTION_MANAGER_ENABLE_ACTION

## Signature

```c
void ACTION_MANAGER_ENABLE_ACTION(Hash hash, BOOL enable);
```

## Parameters

- `hash` (`Hash`)
- `enable` (`BOOL`)

## Returns

`void`

## Description

Appears to remove stealth kill action from memory (?)

## Usage

### Lua

```lua
ActionManagerEnableAction(hash, enable)

-- always available, by hash
Citizen.InvokeNative(0x7ACF124C12A2B045, hash, enable)
```

### JavaScript

```js
ActionManagerEnableAction(hash, enable);

// by hash
Citizen.invokeNative('0x7ACF124C12A2B045', hash, enable);
```

### C#

```csharp
Function.Call((Hash)0x7ACF124C12A2B045, hash, enable);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.

*Sources: alloc8or RDR3 NativeDB.*
