# MISC::ACTION_MANAGER_IS_ACTION_ENABLED

- **Hash:** `0xFD0759658268FD8E`
- **Namespace:** MISC
- **Runtime name (Lua/JS):** `ActionManagerIsActionEnabled`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MISC/ACTION_MANAGER_IS_ACTION_ENABLED

## Signature

```c
BOOL ACTION_MANAGER_IS_ACTION_ENABLED(Hash hash);
```

## Parameters

- `hash` (`Hash`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = ActionManagerIsActionEnabled(hash)

-- always available, by hash
local retval = Citizen.InvokeNative(0xFD0759658268FD8E, hash, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = ActionManagerIsActionEnabled(hash);

// by hash
const retval = Citizen.invokeNative('0xFD0759658268FD8E', hash, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xFD0759658268FD8E, hash);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.

*Sources: alloc8or RDR3 NativeDB.*
