# MISC::ADD_POP_MULTIPLIER_AREA

- **Hash:** `0x5EBDA1A3B8CB5EF7`
- **Namespace:** MISC
- **Runtime name (Lua/JS):** `AddPopMultiplierArea`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MISC/ADD_POP_MULTIPLIER_AREA

## Signature

```c
int ADD_POP_MULTIPLIER_AREA(float x1, float y1, float z1, float x2, float y2, float z2, float pedDensity, float trafficDensity, BOOL p8, BOOL p9);
```

## Parameters

- `x1` (`float`)
- `y1` (`float`)
- `z1` (`float`)
- `x2` (`float`)
- `y2` (`float`)
- `z2` (`float`)
- `pedDensity` (`float`)
- `trafficDensity` (`float`)
- `p8` (`BOOL`)
- `p9` (`BOOL`)

## Returns

`int`

## Usage

### Lua

```lua
local retval = AddPopMultiplierArea(x1, y1, z1, x2, y2, z2, pedDensity, trafficDensity, p8, p9)

-- always available, by hash
local retval = Citizen.InvokeNative(0x5EBDA1A3B8CB5EF7, x1, y1, z1, x2, y2, z2, pedDensity, trafficDensity, p8, p9, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = AddPopMultiplierArea(x1, y1, z1, x2, y2, z2, pedDensity, trafficDensity, p8, p9);

// by hash
const retval = Citizen.invokeNative('0x5EBDA1A3B8CB5EF7', x1 + 0.0000001, y1 + 0.0000001, z1 + 0.0000001, x2 + 0.0000001, y2 + 0.0000001, z2 + 0.0000001, pedDensity + 0.0000001, trafficDensity + 0.0000001, p8, p9, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0x5EBDA1A3B8CB5EF7, x1, y1, z1, x2, y2, z2, pedDensity, trafficDensity, p8, p9);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

## See also

- [MISC::REMOVE_POP_MULTIPLIER_AREA](https://natives.borderlinerp.com/natives/MISC/REMOVE_POP_MULTIPLIER_AREA.md)

*Sources: alloc8or RDR3 NativeDB.*
