{"hash":"0xE4EE55E63FA9AF45","ns":"MISC","name":"ADD_TACTICAL_NAV_MESH_POINT","slug":"ADD_TACTICAL_NAV_MESH_POINT","official":true,"named":true,"luaName":"AddTacticalNavMeshPoint","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"x","type":"float"},{"name":"y","type":"float"},{"name":"z","type":"float"},{"name":"p3","type":"int"}],"summary":"","descriptions":[{"source":"alloc8or","format":"text","body":"Params: p3 is 0 in R* Script utopia2"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","gtaHash":"0xB8721407EE9C3FF6","gtaJhash":"0x24A4E0B2","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/MISC/ADD_TACTICAL_NAV_MESH_POINT","markdownUrl":"https://natives.borderlinerp.com/natives/MISC/ADD_TACTICAL_NAV_MESH_POINT.md","snippets":{"lua":"AddTacticalNavMeshPoint(x, y, z, p3)","luaInvoke":"Citizen.InvokeNative(0xE4EE55E63FA9AF45, x, y, z, p3)","js":"AddTacticalNavMeshPoint(x, y, z, p3);","jsInvoke":"Citizen.invokeNative('0xE4EE55E63FA9AF45', x + 0.0000001, y + 0.0000001, z + 0.0000001, p3);","csharp":"Function.Call((Hash)0xE4EE55E63FA9AF45, x, y, z, p3);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason."]}}