# MISC::ADD_TACTICAL_NAV_MESH_POINT

- **Hash:** `0xE4EE55E63FA9AF45`
- **Namespace:** MISC
- **Runtime name (Lua/JS):** `AddTacticalNavMeshPoint`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MISC/ADD_TACTICAL_NAV_MESH_POINT

## Signature

```c
void ADD_TACTICAL_NAV_MESH_POINT(float x, float y, float z, int p3);
```

## Parameters

- `x` (`float`)
- `y` (`float`)
- `z` (`float`)
- `p3` (`int`)

## Returns

`void`

## Description

Params: p3 is 0 in R* Script utopia2

## Usage

### Lua

```lua
AddTacticalNavMeshPoint(x, y, z, p3)

-- always available, by hash
Citizen.InvokeNative(0xE4EE55E63FA9AF45, x, y, z, p3)
```

### JavaScript

```js
AddTacticalNavMeshPoint(x, y, z, p3);

// by hash
Citizen.invokeNative('0xE4EE55E63FA9AF45', x + 0.0000001, y + 0.0000001, z + 0.0000001, p3);
```

### C#

```csharp
Function.Call((Hash)0xE4EE55E63FA9AF45, x, y, z, p3);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

*Sources: alloc8or RDR3 NativeDB.*
