# MISC::CANCEL_ONSCREEN_KEYBOARD

- **Hash:** `0x58A39BE597CE99CD`
- **Namespace:** MISC
- **Runtime name (Lua/JS):** `CancelOnscreenKeyboard`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MISC/CANCEL_ONSCREEN_KEYBOARD

## Signature

```c
void CANCEL_ONSCREEN_KEYBOARD();
```

## Returns

`void`

## Description

Old name: _CANCEL_ONSCREEN_KEYBOARD

## Usage

### Lua

```lua
CancelOnscreenKeyboard()

-- always available, by hash
Citizen.InvokeNative(0x58A39BE597CE99CD)
```

### JavaScript

```js
CancelOnscreenKeyboard();

// by hash
Citizen.invokeNative('0x58A39BE597CE99CD');
```

### C#

```csharp
Function.Call((Hash)0x58A39BE597CE99CD);
```

## See also

- [MISC::DISPLAY_ONSCREEN_KEYBOARD](https://natives.borderlinerp.com/natives/MISC/DISPLAY_ONSCREEN_KEYBOARD.md) — KTEXTTYPE_DEFAULT, KTEXTTYPE_EMAIL, KTEXTTYPE_PASSWORD, KTEXTTYPE_NUMERIC, KTEXTTYPE_ALPHABET, KTEXTTYPE_GAMERTAG, KTEXTTYPE_FILENAME, KTEXTTYPE_COUNT
- [MISC::UPDATE_ONSCREEN_KEYBOARD](https://natives.borderlinerp.com/natives/MISC/UPDATE_ONSCREEN_KEYBOARD.md) — Returns the current status of the onscreen keyboard, and updates the output.

*Sources: alloc8or RDR3 NativeDB.*
