# MISC::CLEAR_ANGLED_AREA_OF_VEHICLES

- **Hash:** `0xA4D83115C1E02F8A`
- **Namespace:** MISC
- **Runtime name (Lua/JS):** `ClearAngledAreaOfVehicles`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MISC/CLEAR_ANGLED_AREA_OF_VEHICLES

## Signature

```c
void CLEAR_ANGLED_AREA_OF_VEHICLES(Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7);
```

## Parameters

- `p0` (`Any`)
- `p1` (`Any`)
- `p2` (`Any`)
- `p3` (`Any`)
- `p4` (`Any`)
- `p5` (`Any`)
- `p6` (`Any`)
- `p7` (`Any`)

## Returns

`void`

## Usage

### Lua

```lua
ClearAngledAreaOfVehicles(p0, p1, p2, p3, p4, p5, p6, p7)

-- always available, by hash
Citizen.InvokeNative(0xA4D83115C1E02F8A, p0, p1, p2, p3, p4, p5, p6, p7)
```

### JavaScript

```js
ClearAngledAreaOfVehicles(p0, p1, p2, p3, p4, p5, p6, p7);

// by hash
Citizen.invokeNative('0xA4D83115C1E02F8A', p0, p1, p2, p3, p4, p5, p6, p7);
```

### C#

```csharp
Function.Call((Hash)0xA4D83115C1E02F8A, p0, p1, p2, p3, p4, p5, p6, p7);
```

*Sources: alloc8or RDR3 NativeDB.*
