# MISC::CLEAR_AREA

- **Hash:** `0x3B882A96EA77D5B1`
- **Namespace:** MISC
- **Runtime name (Lua/JS):** `ClearArea`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MISC/CLEAR_AREA

## Signature

```c
void CLEAR_AREA(float x, float y, float z, float radius, int flag);
```

## Parameters

- `x` (`float`)
- `y` (`float`)
- `z` (`float`)
- `radius` (`float`)
- `flag` (`int`)

## Returns

`void`

## Description

Possible flag names:
ALL_BASE = 0,
PROJECTILES = 1,
BROADCAST = 524288,
AMBIENT_POPULATION = 1048576

## Usage

### Lua

```lua
ClearArea(x, y, z, radius, flag)

-- always available, by hash
Citizen.InvokeNative(0x3B882A96EA77D5B1, x, y, z, radius, flag)
```

### JavaScript

```js
ClearArea(x, y, z, radius, flag);

// by hash
Citizen.invokeNative('0x3B882A96EA77D5B1', x + 0.0000001, y + 0.0000001, z + 0.0000001, radius + 0.0000001, flag);
```

### C#

```csharp
Function.Call((Hash)0x3B882A96EA77D5B1, x, y, z, radius, flag);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

*Sources: alloc8or RDR3 NativeDB.*
