# MISC::CLEAR_OVERRIDE_WEATHER

- **Hash:** `0x80A398F16FFE3CC3`
- **Namespace:** MISC
- **Runtime name (Lua/JS):** `ClearOverrideWeather`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MISC/CLEAR_OVERRIDE_WEATHER

## Signature

```c
void CLEAR_OVERRIDE_WEATHER();
```

## Returns

`void`

## Usage

### Lua

```lua
ClearOverrideWeather()

-- always available, by hash
Citizen.InvokeNative(0x80A398F16FFE3CC3)
```

### JavaScript

```js
ClearOverrideWeather();

// by hash
Citizen.invokeNative('0x80A398F16FFE3CC3');
```

### C#

```csharp
Function.Call((Hash)0x80A398F16FFE3CC3);
```

## See also

- [MISC::_SET_OVERRIDE_WEATHER](https://natives.borderlinerp.com/natives/MISC/_SET_OVERRIDE_WEATHER.md)

*Sources: alloc8or RDR3 NativeDB.*
