# MISC::CLEAR_TACTICAL_NAV_MESH_POINTS

- **Hash:** `0xD93B6516C6878267`
- **Namespace:** MISC
- **Runtime name (Lua/JS):** `ClearTacticalNavMeshPoints`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MISC/CLEAR_TACTICAL_NAV_MESH_POINTS

## Signature

```c
void CLEAR_TACTICAL_NAV_MESH_POINTS();
```

## Returns

`void`

## Usage

### Lua

```lua
ClearTacticalNavMeshPoints()

-- always available, by hash
Citizen.InvokeNative(0xD93B6516C6878267)
```

### JavaScript

```js
ClearTacticalNavMeshPoints();

// by hash
Citizen.invokeNative('0xD93B6516C6878267');
```

### C#

```csharp
Function.Call((Hash)0xD93B6516C6878267);
```

*Sources: alloc8or RDR3 NativeDB.*
