# MISC::CLEAR_WEATHER_TYPE_PERSIST

- **Hash:** `0xD85DFE5C131E4AE9`
- **Namespace:** MISC
- **Runtime name (Lua/JS):** `ClearWeatherTypePersist`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MISC/CLEAR_WEATHER_TYPE_PERSIST

## Signature

```c
void CLEAR_WEATHER_TYPE_PERSIST();
```

## Returns

`void`

## Usage

### Lua

```lua
ClearWeatherTypePersist()

-- always available, by hash
Citizen.InvokeNative(0xD85DFE5C131E4AE9)
```

### JavaScript

```js
ClearWeatherTypePersist();

// by hash
Citizen.invokeNative('0xD85DFE5C131E4AE9');
```

### C#

```csharp
Function.Call((Hash)0xD85DFE5C131E4AE9);
```

*Sources: alloc8or RDR3 NativeDB.*
