# MISC::DELETE_INCIDENT

- **Hash:** `0x5CFD0F0D6AAE0AEE`
- **Namespace:** MISC
- **Runtime name (Lua/JS):** `DeleteIncident`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MISC/DELETE_INCIDENT

## Signature

```c
void DELETE_INCIDENT(int incidentId);
```

## Parameters

- `incidentId` (`int`)

## Returns

`void`

## Description

Delete an incident with a given id.

## Usage

### Lua

```lua
DeleteIncident(incidentId)

-- always available, by hash
Citizen.InvokeNative(0x5CFD0F0D6AAE0AEE, incidentId)
```

### JavaScript

```js
DeleteIncident(incidentId);

// by hash
Citizen.invokeNative('0x5CFD0F0D6AAE0AEE', incidentId);
```

### C#

```csharp
Function.Call((Hash)0x5CFD0F0D6AAE0AEE, incidentId);
```

*Sources: alloc8or RDR3 NativeDB.*
