# MISC::ENABLE_DISPATCH_SERVICE

- **Hash:** `0x50E52637EF70EF77`
- **Namespace:** MISC
- **Runtime name (Lua/JS):** `EnableDispatchService`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MISC/ENABLE_DISPATCH_SERVICE

## Signature

```c
void ENABLE_DISPATCH_SERVICE(int dispatchService, BOOL toggle);
```

## Parameters

- `dispatchService` (`int`)
- `toggle` (`BOOL`)

## Returns

`void`

## Description

enum DispatchType
{
	DT_Invalid,
	DT_PoliceAutomobile,
	DT_PoliceHelicopter,
	DT_FireDepartment,
	DT_SwatAutomobile,
	DT_AmbulanceDepartment,
	DT_PoliceRiders,
	DT_PoliceVehicleRequest,
	DT_PoliceRoadBlock,
	DT_PoliceAutomobileWaitPulledOver,
	DT_PoliceAutomobileWaitCruising,
	DT_Gangs,
	DT_SwatHelicopter,
	DT_PoliceBoat,
	DT_ArmyVehicle,
	DT_OnFoot,
	DT_PoliceDogs
};

## Usage

### Lua

```lua
EnableDispatchService(dispatchService, toggle)

-- always available, by hash
Citizen.InvokeNative(0x50E52637EF70EF77, dispatchService, toggle)
```

### JavaScript

```js
EnableDispatchService(dispatchService, toggle);

// by hash
Citizen.invokeNative('0x50E52637EF70EF77', dispatchService, toggle);
```

### C#

```csharp
Function.Call((Hash)0x50E52637EF70EF77, dispatchService, toggle);
```

*Sources: alloc8or RDR3 NativeDB.*
