{"hash":"0x4CABE596D632E4B0","ns":"MISC","name":"GAME_FRAMEWORK_MANAGER_INIT","slug":"GAME_FRAMEWORK_MANAGER_INIT","official":true,"named":true,"luaName":"GameFrameworkManagerInit","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"transitionMode","type":"Hash"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/MISC/GAME_FRAMEWORK_MANAGER_INIT","markdownUrl":"https://natives.borderlinerp.com/natives/MISC/GAME_FRAMEWORK_MANAGER_INIT.md","snippets":{"lua":"local retval = GameFrameworkManagerInit(transitionMode)","luaInvoke":"local retval = Citizen.InvokeNative(0x4CABE596D632E4B0, transitionMode, Citizen.ReturnResultAnyway())","js":"const retval = GameFrameworkManagerInit(transitionMode);","jsInvoke":"const retval = Citizen.invokeNative('0x4CABE596D632E4B0', transitionMode, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x4CABE596D632E4B0, transitionMode);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``."]}}