# MISC::GAME_FRAMEWORK_MANAGER_INIT

- **Hash:** `0x4CABE596D632E4B0`
- **Namespace:** MISC
- **Runtime name (Lua/JS):** `GameFrameworkManagerInit`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MISC/GAME_FRAMEWORK_MANAGER_INIT

## Signature

```c
BOOL GAME_FRAMEWORK_MANAGER_INIT(Hash transitionMode);
```

## Parameters

- `transitionMode` (`Hash`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = GameFrameworkManagerInit(transitionMode)

-- always available, by hash
local retval = Citizen.InvokeNative(0x4CABE596D632E4B0, transitionMode, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = GameFrameworkManagerInit(transitionMode);

// by hash
const retval = Citizen.invokeNative('0x4CABE596D632E4B0', transitionMode, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x4CABE596D632E4B0, transitionMode);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.

*Sources: alloc8or RDR3 NativeDB.*
