{"hash":"0xD0DFE1C486097BBB","ns":"MISC","name":"GET_ANGLE_BETWEEN_2D_VECTORS","slug":"GET_ANGLE_BETWEEN_2D_VECTORS","official":true,"named":true,"luaName":"GetAngleBetween_2dVectors","game":"rdr3","apiset":"client","returnType":"float","params":[{"name":"x1","type":"float"},{"name":"y1","type":"float"},{"name":"x2","type":"float"},{"name":"y2","type":"float"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","gtaHash":"0x186FC4BE848E1C92","gtaJhash":"0xDBF75E58","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/MISC/GET_ANGLE_BETWEEN_2D_VECTORS","markdownUrl":"https://natives.borderlinerp.com/natives/MISC/GET_ANGLE_BETWEEN_2D_VECTORS.md","snippets":{"lua":"local retval = GetAngleBetween_2dVectors(x1, y1, x2, y2)","luaInvoke":"local retval = Citizen.InvokeNative(0xD0DFE1C486097BBB, x1, y1, x2, y2, Citizen.ResultAsFloat())","js":"const retval = GetAngleBetween_2dVectors(x1, y1, x2, y2);","jsInvoke":"const retval = Citizen.invokeNative('0xD0DFE1C486097BBB', x1 + 0.0000001, y1 + 0.0000001, x2 + 0.0000001, y2 + 0.0000001, Citizen.returnResultAnyway(), Citizen.resultAsFloat());","csharp":"float retval = Function.Call<float>((Hash)0xD0DFE1C486097BBB, x1, y1, x2, y2);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason."]}}