# MISC::GET_BITS_IN_RANGE

- **Hash:** `0x68E1352AF48F905D`
- **Namespace:** MISC
- **Runtime name (Lua/JS):** `GetBitsInRange`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MISC/GET_BITS_IN_RANGE

## Signature

```c
int GET_BITS_IN_RANGE(int var, int rangeStart, int rangeEnd);
```

## Parameters

- `var` (`int`)
- `rangeStart` (`int`)
- `rangeEnd` (`int`)

## Returns

`int`

## Usage

### Lua

```lua
local retval = GetBitsInRange(var, rangeStart, rangeEnd)

-- always available, by hash
local retval = Citizen.InvokeNative(0x68E1352AF48F905D, var, rangeStart, rangeEnd, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = GetBitsInRange(_var, rangeStart, rangeEnd);

// by hash
const retval = Citizen.invokeNative('0x68E1352AF48F905D', _var, rangeStart, rangeEnd, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0x68E1352AF48F905D, var, rangeStart, rangeEnd);
```

## See also

- [MISC::SET_BITS_IN_RANGE](https://natives.borderlinerp.com/natives/MISC/SET_BITS_IN_RANGE.md)

*Sources: alloc8or RDR3 NativeDB.*
