{"hash":"0x0BE7F4E3CDBAFB28","ns":"MISC","name":"GET_DISTANCE_BETWEEN_COORDS","slug":"GET_DISTANCE_BETWEEN_COORDS","official":true,"named":true,"luaName":"GetDistanceBetweenCoords","game":"rdr3","apiset":"client","returnType":"float","params":[{"name":"x1","type":"float"},{"name":"y1","type":"float"},{"name":"z1","type":"float"},{"name":"x2","type":"float"},{"name":"y2","type":"float"},{"name":"z2","type":"float"},{"name":"useZ","type":"BOOL"}],"summary":"If useZ is false, only the 2D plane (X-Y) will be considered for calculating the distance.","descriptions":[{"source":"alloc8or","format":"text","body":"If useZ is false, only the 2D plane (X-Y) will be considered for calculating the distance.\n\nConsider using this faster native instead: BUILTIN::VDIST - DVIST always takes in consideration the 3D coordinates."}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","gtaHash":"0xF1B760881820C952","gtaJhash":"0xF698765E","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/MISC/GET_DISTANCE_BETWEEN_COORDS","markdownUrl":"https://natives.borderlinerp.com/natives/MISC/GET_DISTANCE_BETWEEN_COORDS.md","snippets":{"lua":"local retval = GetDistanceBetweenCoords(x1, y1, z1, x2, y2, z2, useZ)","luaInvoke":"local retval = Citizen.InvokeNative(0x0BE7F4E3CDBAFB28, x1, y1, z1, x2, y2, z2, useZ, Citizen.ResultAsFloat())","js":"const retval = GetDistanceBetweenCoords(x1, y1, z1, x2, y2, z2, useZ);","jsInvoke":"const retval = Citizen.invokeNative('0x0BE7F4E3CDBAFB28', x1 + 0.0000001, y1 + 0.0000001, z1 + 0.0000001, x2 + 0.0000001, y2 + 0.0000001, z2 + 0.0000001, useZ, Citizen.returnResultAnyway(), Citizen.resultAsFloat());","csharp":"float retval = Function.Call<float>((Hash)0x0BE7F4E3CDBAFB28, x1, y1, z1, x2, y2, z2, useZ);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason."]}}