# MISC::GET_DISTANCE_BETWEEN_COORDS

- **Hash:** `0x0BE7F4E3CDBAFB28`
- **Namespace:** MISC
- **Runtime name (Lua/JS):** `GetDistanceBetweenCoords`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MISC/GET_DISTANCE_BETWEEN_COORDS

## Signature

```c
float GET_DISTANCE_BETWEEN_COORDS(float x1, float y1, float z1, float x2, float y2, float z2, BOOL useZ);
```

## Parameters

- `x1` (`float`)
- `y1` (`float`)
- `z1` (`float`)
- `x2` (`float`)
- `y2` (`float`)
- `z2` (`float`)
- `useZ` (`BOOL`)

## Returns

`float`

## Description

If useZ is false, only the 2D plane (X-Y) will be considered for calculating the distance.

Consider using this faster native instead: BUILTIN::VDIST - DVIST always takes in consideration the 3D coordinates.

## Usage

### Lua

```lua
local retval = GetDistanceBetweenCoords(x1, y1, z1, x2, y2, z2, useZ)

-- always available, by hash
local retval = Citizen.InvokeNative(0x0BE7F4E3CDBAFB28, x1, y1, z1, x2, y2, z2, useZ, Citizen.ResultAsFloat())
```

### JavaScript

```js
const retval = GetDistanceBetweenCoords(x1, y1, z1, x2, y2, z2, useZ);

// by hash
const retval = Citizen.invokeNative('0x0BE7F4E3CDBAFB28', x1 + 0.0000001, y1 + 0.0000001, z1 + 0.0000001, x2 + 0.0000001, y2 + 0.0000001, z2 + 0.0000001, useZ, Citizen.returnResultAnyway(), Citizen.resultAsFloat());
```

### C#

```csharp
float retval = Function.Call<float>((Hash)0x0BE7F4E3CDBAFB28, x1, y1, z1, x2, y2, z2, useZ);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

*Sources: alloc8or RDR3 NativeDB.*
