# MISC::GET_FRAME_TIME

- **Hash:** `0x5E72022914CE3C38`
- **Namespace:** MISC
- **Runtime name (Lua/JS):** `GetFrameTime`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MISC/GET_FRAME_TIME

## Signature

```c
float GET_FRAME_TIME();
```

## Returns

`float`

## Description

Also known as "delta time"

## Usage

### Lua

```lua
local retval = GetFrameTime()

-- always available, by hash
local retval = Citizen.InvokeNative(0x5E72022914CE3C38, Citizen.ResultAsFloat())
```

### JavaScript

```js
const retval = GetFrameTime();

// by hash
const retval = Citizen.invokeNative('0x5E72022914CE3C38', Citizen.returnResultAnyway(), Citizen.resultAsFloat());
```

### C#

```csharp
float retval = Function.Call<float>((Hash)0x5E72022914CE3C38);
```

*Sources: alloc8or RDR3 NativeDB.*
