# MISC::GET_GROUND_Z_AND_NORMAL_FOR_3D_COORD

- **Hash:** `0x2A29CA9A6319E6AB`
- **Namespace:** MISC
- **Runtime name (Lua/JS):** `GetGroundZAndNormalFor_3dCoord`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MISC/GET_GROUND_Z_AND_NORMAL_FOR_3D_COORD

## Signature

```c
BOOL GET_GROUND_Z_AND_NORMAL_FOR_3D_COORD(float x, float y, float z, float* groundZ, Vector3* normal);
```

## Parameters

- `x` (`float`)
- `y` (`float`)
- `z` (`float`)
- `groundZ` (`float*`)
- `normal` (`Vector3*`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval, groundZ, normal = GetGroundZAndNormalFor_3dCoord(x, y, z)

-- always available, by hash
local retval, groundZ, normal = Citizen.InvokeNative(0x2A29CA9A6319E6AB, x, y, z, Citizen.PointerValueFloat(), Citizen.PointerValueVector(), Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const [retval, groundZ, normal] = GetGroundZAndNormalFor_3dCoord(x, y, z);

// by hash
const [retval, groundZ, normal] = Citizen.invokeNative('0x2A29CA9A6319E6AB', x + 0.0000001, y + 0.0000001, z + 0.0000001, Citizen.pointerValueFloat(), Citizen.pointerValueVector(), Citizen.returnResultAnyway());
```

### C#

```csharp
var groundZ = new OutputArgument();
var normal = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0x2A29CA9A6319E6AB, x, y, z, groundZ, normal);
// groundZ.GetResult<float>()
// normal.GetResult<Vector3>()
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.
- Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.

*Sources: alloc8or RDR3 NativeDB.*
