# MISC::GET_GROUND_Z_FOR_3D_COORD

- **Hash:** `0x24FA4267BB8D2431`
- **Namespace:** MISC
- **Runtime name (Lua/JS):** `GetGroundZFor_3dCoord`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MISC/GET_GROUND_Z_FOR_3D_COORD

## Signature

```c
BOOL GET_GROUND_Z_FOR_3D_COORD(float x, float y, float z, float* groundZ, BOOL p4);
```

## Parameters

- `x` (`float`)
- `y` (`float`)
- `z` (`float`)
- `groundZ` (`float*`)
- `p4` (`BOOL`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval, groundZ = GetGroundZFor_3dCoord(x, y, z, p4)

-- always available, by hash
local retval, groundZ = Citizen.InvokeNative(0x24FA4267BB8D2431, x, y, z, Citizen.PointerValueFloat(), p4, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const [retval, groundZ] = GetGroundZFor_3dCoord(x, y, z, p4);

// by hash
const [retval, groundZ] = Citizen.invokeNative('0x24FA4267BB8D2431', x + 0.0000001, y + 0.0000001, z + 0.0000001, Citizen.pointerValueFloat(), p4, Citizen.returnResultAnyway());
```

### C#

```csharp
var groundZ = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0x24FA4267BB8D2431, x, y, z, groundZ, p4);
// groundZ.GetResult<float>()
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.
- Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.

*Sources: alloc8or RDR3 NativeDB.*
