# MISC::GET_MISSION_FLAG

- **Hash:** `0xB15CD1CF58771DE1`
- **Namespace:** MISC
- **Runtime name (Lua/JS):** `GetMissionFlag`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MISC/GET_MISSION_FLAG

## Signature

```c
BOOL GET_MISSION_FLAG();
```

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = GetMissionFlag()

-- always available, by hash
local retval = Citizen.InvokeNative(0xB15CD1CF58771DE1, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = GetMissionFlag();

// by hash
const retval = Citizen.invokeNative('0xB15CD1CF58771DE1', Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xB15CD1CF58771DE1);
```

## See also

- [MISC::SET_MISSION_FLAG](https://natives.borderlinerp.com/natives/MISC/SET_MISSION_FLAG.md) — If true, the player can't save the game.

*Sources: alloc8or RDR3 NativeDB.*
