# MISC::GET_MODEL_DIMENSIONS

- **Hash:** `0xDCB8DDD5D054A7E7`
- **Namespace:** MISC
- **Runtime name (Lua/JS):** `GetModelDimensions`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MISC/GET_MODEL_DIMENSIONS

## Signature

```c
void GET_MODEL_DIMENSIONS(Hash modelHash, Vector3* minimum, Vector3* maximum);
```

## Parameters

- `modelHash` (`Hash`)
- `minimum` (`Vector3*`)
- `maximum` (`Vector3*`)

## Returns

`void`

## Usage

### Lua

```lua
local minimum, maximum = GetModelDimensions(modelHash)

-- always available, by hash
local minimum, maximum = Citizen.InvokeNative(0xDCB8DDD5D054A7E7, modelHash, Citizen.PointerValueVector(), Citizen.PointerValueVector())
```

### JavaScript

```js
const [minimum, maximum] = GetModelDimensions(modelHash);

// by hash
const [minimum, maximum] = Citizen.invokeNative('0xDCB8DDD5D054A7E7', modelHash, Citizen.pointerValueVector(), Citizen.pointerValueVector());
```

### C#

```csharp
var minimum = new OutputArgument();
var maximum = new OutputArgument();
Function.Call((Hash)0xDCB8DDD5D054A7E7, modelHash, minimum, maximum);
// minimum.GetResult<Vector3>()
// maximum.GetResult<Vector3>()
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.
- Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.

*Sources: alloc8or RDR3 NativeDB.*
