# MISC::GET_NUMBER_OF_MICROSECONDS_SINCE_LAST_CALL

- **Hash:** `0xB0CE5E5ED8BB3581`
- **Namespace:** MISC
- **Runtime name (Lua/JS):** `GetNumberOfMicrosecondsSinceLastCall`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MISC/GET_NUMBER_OF_MICROSECONDS_SINCE_LAST_CALL

## Signature

```c
int GET_NUMBER_OF_MICROSECONDS_SINCE_LAST_CALL();
```

## Returns

`int`

## Usage

### Lua

```lua
local retval = GetNumberOfMicrosecondsSinceLastCall()

-- always available, by hash
local retval = Citizen.InvokeNative(0xB0CE5E5ED8BB3581, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = GetNumberOfMicrosecondsSinceLastCall();

// by hash
const retval = Citizen.invokeNative('0xB0CE5E5ED8BB3581', Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0xB0CE5E5ED8BB3581);
```

*Sources: alloc8or RDR3 NativeDB.*
