{"hash":"0x931B5F4CC130224B","ns":"MISC","name":"GET_RAIN_LEVEL","slug":"GET_RAIN_LEVEL","official":true,"named":true,"luaName":"GetRainLevel","game":"rdr3","apiset":"client","returnType":"float","params":[],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","gtaHash":"0x96695E368AD855F3","gtaJhash":"0xC9F67F28","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/MISC/GET_RAIN_LEVEL","markdownUrl":"https://natives.borderlinerp.com/natives/MISC/GET_RAIN_LEVEL.md","snippets":{"lua":"local retval = GetRainLevel()","luaInvoke":"local retval = Citizen.InvokeNative(0x931B5F4CC130224B, Citizen.ResultAsFloat())","js":"const retval = GetRainLevel();","jsInvoke":"const retval = Citizen.invokeNative('0x931B5F4CC130224B', Citizen.returnResultAnyway(), Citizen.resultAsFloat());","csharp":"float retval = Function.Call<float>((Hash)0x931B5F4CC130224B);","notes":[]}}