# MISC::GET_RAIN_LEVEL

- **Hash:** `0x931B5F4CC130224B`
- **Namespace:** MISC
- **Runtime name (Lua/JS):** `GetRainLevel`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MISC/GET_RAIN_LEVEL

## Signature

```c
float GET_RAIN_LEVEL();
```

## Returns

`float`

## Usage

### Lua

```lua
local retval = GetRainLevel()

-- always available, by hash
local retval = Citizen.InvokeNative(0x931B5F4CC130224B, Citizen.ResultAsFloat())
```

### JavaScript

```js
const retval = GetRainLevel();

// by hash
const retval = Citizen.invokeNative('0x931B5F4CC130224B', Citizen.returnResultAnyway(), Citizen.resultAsFloat());
```

### C#

```csharp
float retval = Function.Call<float>((Hash)0x931B5F4CC130224B);
```

*Sources: alloc8or RDR3 NativeDB.*
