{"hash":"0xE29F927A961F8AAA","ns":"MISC","name":"GET_RANDOM_FLOAT_IN_RANGE","slug":"GET_RANDOM_FLOAT_IN_RANGE","official":true,"named":true,"luaName":"GetRandomFloatInRange","game":"rdr3","apiset":"client","returnType":"float","params":[{"name":"startRange","type":"float"},{"name":"endRange","type":"float"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","gtaHash":"0x313CE5879CEB6FCD","gtaJhash":"0x0562C4D0","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/MISC/GET_RANDOM_FLOAT_IN_RANGE","markdownUrl":"https://natives.borderlinerp.com/natives/MISC/GET_RANDOM_FLOAT_IN_RANGE.md","snippets":{"lua":"local retval = GetRandomFloatInRange(startRange, endRange)","luaInvoke":"local retval = Citizen.InvokeNative(0xE29F927A961F8AAA, startRange, endRange, Citizen.ResultAsFloat())","js":"const retval = GetRandomFloatInRange(startRange, endRange);","jsInvoke":"const retval = Citizen.invokeNative('0xE29F927A961F8AAA', startRange + 0.0000001, endRange + 0.0000001, Citizen.returnResultAnyway(), Citizen.resultAsFloat());","csharp":"float retval = Function.Call<float>((Hash)0xE29F927A961F8AAA, startRange, endRange);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason."]}}