# MISC::GET_RANDOM_FLOAT_IN_RANGE

- **Hash:** `0xE29F927A961F8AAA`
- **Namespace:** MISC
- **Runtime name (Lua/JS):** `GetRandomFloatInRange`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MISC/GET_RANDOM_FLOAT_IN_RANGE

## Signature

```c
float GET_RANDOM_FLOAT_IN_RANGE(float startRange, float endRange);
```

## Parameters

- `startRange` (`float`)
- `endRange` (`float`)

## Returns

`float`

## Usage

### Lua

```lua
local retval = GetRandomFloatInRange(startRange, endRange)

-- always available, by hash
local retval = Citizen.InvokeNative(0xE29F927A961F8AAA, startRange, endRange, Citizen.ResultAsFloat())
```

### JavaScript

```js
const retval = GetRandomFloatInRange(startRange, endRange);

// by hash
const retval = Citizen.invokeNative('0xE29F927A961F8AAA', startRange + 0.0000001, endRange + 0.0000001, Citizen.returnResultAnyway(), Citizen.resultAsFloat());
```

### C#

```csharp
float retval = Function.Call<float>((Hash)0xE29F927A961F8AAA, startRange, endRange);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

*Sources: alloc8or RDR3 NativeDB.*
