# MISC::GET_SCRIPT_TIME_WITHIN_FRAME_IN_MICROSECONDS

- **Hash:** `0x63219768C586667C`
- **Namespace:** MISC
- **Runtime name (Lua/JS):** `GetScriptTimeWithinFrameInMicroseconds`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MISC/GET_SCRIPT_TIME_WITHIN_FRAME_IN_MICROSECONDS

## Signature

```c
int GET_SCRIPT_TIME_WITHIN_FRAME_IN_MICROSECONDS();
```

## Returns

`int`

## Usage

### Lua

```lua
local retval = GetScriptTimeWithinFrameInMicroseconds()

-- always available, by hash
local retval = Citizen.InvokeNative(0x63219768C586667C, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = GetScriptTimeWithinFrameInMicroseconds();

// by hash
const retval = Citizen.invokeNative('0x63219768C586667C', Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0x63219768C586667C);
```

*Sources: alloc8or RDR3 NativeDB.*
