# MISC::GET_SNOW_LEVEL

- **Hash:** `0x1E5D727041BE1709`
- **Namespace:** MISC
- **Runtime name (Lua/JS):** `GetSnowLevel`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MISC/GET_SNOW_LEVEL

## Signature

```c
float GET_SNOW_LEVEL();
```

## Returns

`float`

## Usage

### Lua

```lua
local retval = GetSnowLevel()

-- always available, by hash
local retval = Citizen.InvokeNative(0x1E5D727041BE1709, Citizen.ResultAsFloat())
```

### JavaScript

```js
const retval = GetSnowLevel();

// by hash
const retval = Citizen.invokeNative('0x1E5D727041BE1709', Citizen.returnResultAnyway(), Citizen.resultAsFloat());
```

### C#

```csharp
float retval = Function.Call<float>((Hash)0x1E5D727041BE1709);
```

## See also

- [MISC::_SET_SNOW_LEVEL](https://natives.borderlinerp.com/natives/MISC/_SET_SNOW_LEVEL.md)

*Sources: alloc8or RDR3 NativeDB.*
