# MISC::GET_SYSTEM_TIME_STEP

- **Hash:** `0x3F3172FEAE3AFE1C`
- **Namespace:** MISC
- **Runtime name (Lua/JS):** `GetSystemTimeStep`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MISC/GET_SYSTEM_TIME_STEP

## Signature

```c
float GET_SYSTEM_TIME_STEP();
```

## Returns

`float`

## Description

Old name: _GET_BENCHMARK_TIME

## Usage

### Lua

```lua
local retval = GetSystemTimeStep()

-- always available, by hash
local retval = Citizen.InvokeNative(0x3F3172FEAE3AFE1C, Citizen.ResultAsFloat())
```

### JavaScript

```js
const retval = GetSystemTimeStep();

// by hash
const retval = Citizen.invokeNative('0x3F3172FEAE3AFE1C', Citizen.returnResultAnyway(), Citizen.resultAsFloat());
```

### C#

```csharp
float retval = Function.Call<float>((Hash)0x3F3172FEAE3AFE1C);
```

*Sources: alloc8or RDR3 NativeDB.*
