# MISC::GET_WIND_DIRECTION

- **Hash:** `0xF703E82F3FE14A5F`
- **Namespace:** MISC
- **Runtime name (Lua/JS):** `GetWindDirection`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MISC/GET_WIND_DIRECTION

## Signature

```c
Vector3 GET_WIND_DIRECTION();
```

## Returns

`Vector3`

## Usage

### Lua

```lua
local retval = GetWindDirection()

-- always available, by hash
local retval = Citizen.InvokeNative(0xF703E82F3FE14A5F, Citizen.ResultAsVector())
```

### JavaScript

```js
const retval = GetWindDirection();

// by hash
const retval = Citizen.invokeNative('0xF703E82F3FE14A5F', Citizen.returnResultAnyway(), Citizen.resultAsVector());
```

### C#

```csharp
Vector3 retval = Function.Call<Vector3>((Hash)0xF703E82F3FE14A5F);
```

## See also

- [MISC::SET_WIND_DIRECTION](https://natives.borderlinerp.com/natives/MISC/SET_WIND_DIRECTION.md)

*Sources: alloc8or RDR3 NativeDB.*
