# MISC::GET_WIND_SPEED

- **Hash:** `0xFFB7E74E041150A4`
- **Namespace:** MISC
- **Runtime name (Lua/JS):** `GetWindSpeed`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MISC/GET_WIND_SPEED

## Signature

```c
float GET_WIND_SPEED();
```

## Returns

`float`

## Usage

### Lua

```lua
local retval = GetWindSpeed()

-- always available, by hash
local retval = Citizen.InvokeNative(0xFFB7E74E041150A4, Citizen.ResultAsFloat())
```

### JavaScript

```js
const retval = GetWindSpeed();

// by hash
const retval = Citizen.invokeNative('0xFFB7E74E041150A4', Citizen.returnResultAnyway(), Citizen.resultAsFloat());
```

### C#

```csharp
float retval = Function.Call<float>((Hash)0xFFB7E74E041150A4);
```

## See also

- [MISC::SET_WIND_SPEED](https://natives.borderlinerp.com/natives/MISC/SET_WIND_SPEED.md)

*Sources: alloc8or RDR3 NativeDB.*
