# MISC::IS_GAME_SESSION_STATE_MACHINE_IDLE

- **Hash:** `0xF9E7DBB39080640B`
- **Namespace:** MISC
- **Runtime name (Lua/JS):** `IsGameSessionStateMachineIdle`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MISC/IS_GAME_SESSION_STATE_MACHINE_IDLE

## Signature

```c
BOOL IS_GAME_SESSION_STATE_MACHINE_IDLE();
```

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = IsGameSessionStateMachineIdle()

-- always available, by hash
local retval = Citizen.InvokeNative(0xF9E7DBB39080640B, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = IsGameSessionStateMachineIdle();

// by hash
const retval = Citizen.invokeNative('0xF9E7DBB39080640B', Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xF9E7DBB39080640B);
```

*Sources: alloc8or RDR3 NativeDB.*
