# MISC::IS_INCIDENT_VALID

- **Hash:** `0x39F2B1BAD412246A`
- **Namespace:** MISC
- **Runtime name (Lua/JS):** `IsIncidentValid`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MISC/IS_INCIDENT_VALID

## Signature

```c
BOOL IS_INCIDENT_VALID(int incidentId);
```

## Parameters

- `incidentId` (`int`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = IsIncidentValid(incidentId)

-- always available, by hash
local retval = Citizen.InvokeNative(0x39F2B1BAD412246A, incidentId, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = IsIncidentValid(incidentId);

// by hash
const retval = Citizen.invokeNative('0x39F2B1BAD412246A', incidentId, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x39F2B1BAD412246A, incidentId);
```

*Sources: alloc8or RDR3 NativeDB.*
