# MISC::IS_POSITION_OCCUPIED

- **Hash:** `0x825CA3ED43831015`
- **Namespace:** MISC
- **Runtime name (Lua/JS):** `IsPositionOccupied`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MISC/IS_POSITION_OCCUPIED

## Signature

```c
BOOL IS_POSITION_OCCUPIED(float x, float y, float z, float range, BOOL p4, BOOL p5, BOOL p6, BOOL p7, BOOL p8, Any p9, BOOL p10);
```

## Parameters

- `x` (`float`)
- `y` (`float`)
- `z` (`float`)
- `range` (`float`)
- `p4` (`BOOL`)
- `p5` (`BOOL`)
- `p6` (`BOOL`)
- `p7` (`BOOL`)
- `p8` (`BOOL`)
- `p9` (`Any`)
- `p10` (`BOOL`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = IsPositionOccupied(x, y, z, range, p4, p5, p6, p7, p8, p9, p10)

-- always available, by hash
local retval = Citizen.InvokeNative(0x825CA3ED43831015, x, y, z, range, p4, p5, p6, p7, p8, p9, p10, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = IsPositionOccupied(x, y, z, range, p4, p5, p6, p7, p8, p9, p10);

// by hash
const retval = Citizen.invokeNative('0x825CA3ED43831015', x + 0.0000001, y + 0.0000001, z + 0.0000001, range + 0.0000001, p4, p5, p6, p7, p8, p9, p10, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x825CA3ED43831015, x, y, z, range, p4, p5, p6, p7, p8, p9, p10);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

*Sources: alloc8or RDR3 NativeDB.*
