{"hash":"0x05B0061EFDFC8941","ns":"MISC","name":"IS_PROJECTILE_IN_AREA","slug":"IS_PROJECTILE_IN_AREA","official":true,"named":true,"luaName":"IsProjectileInArea","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"x1","type":"float"},{"name":"y1","type":"float"},{"name":"z1","type":"float"},{"name":"x2","type":"float"},{"name":"y2","type":"float"},{"name":"z2","type":"float"},{"name":"ownedByPlayer","type":"BOOL"}],"summary":"Determines whether there is a projectile within the specified coordinates.","descriptions":[{"source":"alloc8or","format":"text","body":"Determines whether there is a projectile within the specified coordinates. The coordinates form a rectangle.\n\nownedByPlayer = only projectiles fired by the player will be detected."}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","gtaHash":"0x5270A8FBC098C3F8","gtaJhash":"0x78E1A557","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/MISC/IS_PROJECTILE_IN_AREA","markdownUrl":"https://natives.borderlinerp.com/natives/MISC/IS_PROJECTILE_IN_AREA.md","snippets":{"lua":"local retval = IsProjectileInArea(x1, y1, z1, x2, y2, z2, ownedByPlayer)","luaInvoke":"local retval = Citizen.InvokeNative(0x05B0061EFDFC8941, x1, y1, z1, x2, y2, z2, ownedByPlayer, Citizen.ReturnResultAnyway())","js":"const retval = IsProjectileInArea(x1, y1, z1, x2, y2, z2, ownedByPlayer);","jsInvoke":"const retval = Citizen.invokeNative('0x05B0061EFDFC8941', x1 + 0.0000001, y1 + 0.0000001, z1 + 0.0000001, x2 + 0.0000001, y2 + 0.0000001, z2 + 0.0000001, ownedByPlayer, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x05B0061EFDFC8941, x1, y1, z1, x2, y2, z2, ownedByPlayer);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason."]}}