# MISC::IS_PROJECTILE_IN_AREA

- **Hash:** `0x05B0061EFDFC8941`
- **Namespace:** MISC
- **Runtime name (Lua/JS):** `IsProjectileInArea`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MISC/IS_PROJECTILE_IN_AREA

## Signature

```c
BOOL IS_PROJECTILE_IN_AREA(float x1, float y1, float z1, float x2, float y2, float z2, BOOL ownedByPlayer);
```

## Parameters

- `x1` (`float`)
- `y1` (`float`)
- `z1` (`float`)
- `x2` (`float`)
- `y2` (`float`)
- `z2` (`float`)
- `ownedByPlayer` (`BOOL`)

## Returns

`BOOL`

## Description

Determines whether there is a projectile within the specified coordinates. The coordinates form a rectangle.

ownedByPlayer = only projectiles fired by the player will be detected.

## Usage

### Lua

```lua
local retval = IsProjectileInArea(x1, y1, z1, x2, y2, z2, ownedByPlayer)

-- always available, by hash
local retval = Citizen.InvokeNative(0x05B0061EFDFC8941, x1, y1, z1, x2, y2, z2, ownedByPlayer, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = IsProjectileInArea(x1, y1, z1, x2, y2, z2, ownedByPlayer);

// by hash
const retval = Citizen.invokeNative('0x05B0061EFDFC8941', x1 + 0.0000001, y1 + 0.0000001, z1 + 0.0000001, x2 + 0.0000001, y2 + 0.0000001, z2 + 0.0000001, ownedByPlayer, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x05B0061EFDFC8941, x1, y1, z1, x2, y2, z2, ownedByPlayer);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

*Sources: alloc8or RDR3 NativeDB.*
