# MISC::IS_PROJECTILE_TYPE_WITHIN_DISTANCE

- **Hash:** `0xF51C9BAAD9ED64C4`
- **Namespace:** MISC
- **Runtime name (Lua/JS):** `IsProjectileTypeWithinDistance`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MISC/IS_PROJECTILE_TYPE_WITHIN_DISTANCE

## Signature

```c
BOOL IS_PROJECTILE_TYPE_WITHIN_DISTANCE(float p0, float p1, float p2, Any p3, float p4, BOOL p5);
```

## Parameters

- `p0` (`float`)
- `p1` (`float`)
- `p2` (`float`)
- `p3` (`Any`)
- `p4` (`float`)
- `p5` (`BOOL`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = IsProjectileTypeWithinDistance(p0, p1, p2, p3, p4, p5)

-- always available, by hash
local retval = Citizen.InvokeNative(0xF51C9BAAD9ED64C4, p0, p1, p2, p3, p4, p5, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = IsProjectileTypeWithinDistance(p0, p1, p2, p3, p4, p5);

// by hash
const retval = Citizen.invokeNative('0xF51C9BAAD9ED64C4', p0 + 0.0000001, p1 + 0.0000001, p2 + 0.0000001, p3, p4 + 0.0000001, p5, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xF51C9BAAD9ED64C4, p0, p1, p2, p3, p4, p5);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

*Sources: alloc8or RDR3 NativeDB.*
