# MISC::NETWORK_SET_SCRIPT_IS_SAFE_FOR_NETWORK_GAME

- **Hash:** `0x3D0EAC6385DD6100`
- **Namespace:** MISC
- **Runtime name (Lua/JS):** `NetworkSetScriptIsSafeForNetworkGame`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MISC/NETWORK_SET_SCRIPT_IS_SAFE_FOR_NETWORK_GAME

## Signature

```c
void NETWORK_SET_SCRIPT_IS_SAFE_FOR_NETWORK_GAME();
```

## Returns

`void`

## Usage

### Lua

```lua
NetworkSetScriptIsSafeForNetworkGame()

-- always available, by hash
Citizen.InvokeNative(0x3D0EAC6385DD6100)
```

### JavaScript

```js
NetworkSetScriptIsSafeForNetworkGame();

// by hash
Citizen.invokeNative('0x3D0EAC6385DD6100');
```

### C#

```csharp
Function.Call((Hash)0x3D0EAC6385DD6100);
```

*Sources: alloc8or RDR3 NativeDB.*
