# MISC::NEXT_ONSCREEN_KEYBOARD_RESULT_WILL_DISPLAY_USING_THESE_FONTS

- **Hash:** `0x5CB71EAA1429A358`
- **Namespace:** MISC
- **Runtime name (Lua/JS):** `NextOnscreenKeyboardResultWillDisplayUsingTheseFonts`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MISC/NEXT_ONSCREEN_KEYBOARD_RESULT_WILL_DISPLAY_USING_THESE_FONTS

## Signature

```c
void NEXT_ONSCREEN_KEYBOARD_RESULT_WILL_DISPLAY_USING_THESE_FONTS(int fontBitField);
```

## Parameters

- `fontBitField` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
NextOnscreenKeyboardResultWillDisplayUsingTheseFonts(fontBitField)

-- always available, by hash
Citizen.InvokeNative(0x5CB71EAA1429A358, fontBitField)
```

### JavaScript

```js
NextOnscreenKeyboardResultWillDisplayUsingTheseFonts(fontBitField);

// by hash
Citizen.invokeNative('0x5CB71EAA1429A358', fontBitField);
```

### C#

```csharp
Function.Call((Hash)0x5CB71EAA1429A358, fontBitField);
```

*Sources: alloc8or RDR3 NativeDB.*
