# MISC::OVERRIDE_SAVE_HOUSE

- **Hash:** `0xB2C69E11A37B5AF0`
- **Namespace:** MISC
- **Runtime name (Lua/JS):** `OverrideSaveHouse`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MISC/OVERRIDE_SAVE_HOUSE

## Signature

```c
BOOL OVERRIDE_SAVE_HOUSE(BOOL override, float x, float y, float z, float heading, BOOL isAutosave, Vector3* returnCoords, float* returnHeading);
```

## Parameters

- `override` (`BOOL`)
- `x` (`float`)
- `y` (`float`)
- `z` (`float`)
- `heading` (`float`)
- `isAutosave` (`BOOL`)
- `returnCoords` (`Vector3*`)
- `returnHeading` (`float*`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval, returnCoords, returnHeading = OverrideSaveHouse(override, x, y, z, heading, isAutosave)

-- always available, by hash
local retval, returnCoords, returnHeading = Citizen.InvokeNative(0xB2C69E11A37B5AF0, override, x, y, z, heading, isAutosave, Citizen.PointerValueVector(), Citizen.PointerValueFloat(), Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const [retval, returnCoords, returnHeading] = OverrideSaveHouse(override, x, y, z, heading, isAutosave);

// by hash
const [retval, returnCoords, returnHeading] = Citizen.invokeNative('0xB2C69E11A37B5AF0', override, x + 0.0000001, y + 0.0000001, z + 0.0000001, heading + 0.0000001, isAutosave, Citizen.pointerValueVector(), Citizen.pointerValueFloat(), Citizen.returnResultAnyway());
```

### C#

```csharp
var returnCoords = new OutputArgument();
var returnHeading = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0xB2C69E11A37B5AF0, override, x, y, z, heading, isAutosave, returnCoords, returnHeading);
// returnCoords.GetResult<Vector3>()
// returnHeading.GetResult<float>()
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.
- Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.

*Sources: alloc8or RDR3 NativeDB.*
