# MISC::REMOVE_DISPATCH_SPAWN_BLOCKING_AREA

- **Hash:** `0x49F751F6868DDC5B`
- **Namespace:** MISC
- **Runtime name (Lua/JS):** `RemoveDispatchSpawnBlockingArea`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MISC/REMOVE_DISPATCH_SPAWN_BLOCKING_AREA

## Signature

```c
void REMOVE_DISPATCH_SPAWN_BLOCKING_AREA(Any p0);
```

## Parameters

- `p0` (`Any`)

## Returns

`void`

## Usage

### Lua

```lua
RemoveDispatchSpawnBlockingArea(p0)

-- always available, by hash
Citizen.InvokeNative(0x49F751F6868DDC5B, p0)
```

### JavaScript

```js
RemoveDispatchSpawnBlockingArea(p0);

// by hash
Citizen.invokeNative('0x49F751F6868DDC5B', p0);
```

### C#

```csharp
Function.Call((Hash)0x49F751F6868DDC5B, p0);
```

## See also

- [MISC::_ADD_DISPATCH_SPAWN_BLOCKING_AREA](https://natives.borderlinerp.com/natives/MISC/_ADD_DISPATCH_SPAWN_BLOCKING_AREA.md)

*Sources: alloc8or RDR3 NativeDB.*
